Yes, I'm back. No long explanations, no super secretive reasons. The team and I have just been super busy with the game and so it's been much faster to stay in touch via Twitter. But I'm back now. Got a lot to say these days, lots of cool stuff going on to observe and chat about ,etc.
So let's begin, shall we?
First up: Twisted Metal made the cover of the new GAMEPRO! Check it out!
Thanks for all the work and support GamePro! Super appreciated by us all! The cover and the article turned out just great!
Also, thanks for the Bunnies idea! If we're fortunate enough to do a TWISTED METAL 2, now I know the FIRST thing I want to propose to the team! :)
And before I forget: to some of the fans out there complaining that we didn't spill any new game specific beans in the article:
#1- I think this is a fantastic and very informative article about the history of the series, some cool behind the scenes stuff, insight into how we make the games and work as a team, a few new pieces of art that shows off what could be coming down the line.
#2-We know ya'll want new info and I promise: new game related info is coming very soon. It's not my place to go into the PR strategies or give out information release dates but rest assured: the game is coming along GREAT, it WILL hit store shelves in 2011, and sooner than later we're gonna start showing our hand.
We were actually going to unveil some new stuff at last week's GDC (and the team busted ASS to get the build looking and playing AMAZING!)... but at the last minute we decided to pull it. We all just felt that Twisted Metal is the kind of title that needs more attention and time than we would get by being sandwiched in between some of the MEGATON news announcements that dropped at last week's show.
To put it another way: so many games these days are big, epic, story events and Twisted Metal is PROUDLY and LOUDLY a GAME above all else! So we felt the game's next big reveal needed a little more breathing room than we would get at GDC; away from the bombast of the epic story based games and announcements/displays of next-gen tech. For us, the next time we show off the game we want to really make it clear that- to journalists and fans alike- that we feel we have something really fun and really special in today's market.
Thanks for understanding!
Ok- last thing for now:
Here is the AMAZING original cover done by one of Eat Sleep Play's super star concept artists. I'm happy to tell you his name but I need to ask him if it's ok first. Some of the team is happy to do press and put their names out and about while others like to keep a low profile and stay out of the press/spotlight. In the meantime- as Will.I.Am says- check this motherfucker out!
Isn't that just so cool?!?
We're very grateful Gamepro worked with us at the last second to get Tooth driving his truck in the pic (we didn't want people to confuse the game with a FPS or 3rd Person Shooter vs. the pure vehicle combat game that it is. To people reading this blog, most of ya'll know full and well that TM is all about vehicle battles BUT new fans or fans who have neen away for a while might be confused and we didn't want that). BUT the original image- like the final Gamepro cover-is freaking amazing! And so I wanted to share! :)
And here it is mega big in case you want to- oh I dunno- make it your wallpaper or take it to your tat artist or somesuch :)...
Nice to be back blogging ya'll! Will be tweeting as well so keep following twitter if I've been informing and entertaining you all avec the tweets!
So that's it for now. We got Panda Express downstairs and the smell of fried rice and chow mein is wafting up the steps. So I gotsta run!
Take it easy ya'll!