Monday, February 27, 2012


Little rambly plus the kids stop by but here ya go:

Covers Network connection issues, dropping games, XP tuning, skins, website update, plus a bit more.

ALSO- fantastic Twitter follower @dagimp13 has written the following that MAY aid SOME folks in making TM games easier to join and stay connected to. I am not advocating this as I know NOTHING about this (I'm not the guy to give advice on how to reconfigure your network settings) but I can tell you this guy says it's worked great for him and a number of twitter followers have pretty much said the same thing. Let me know how it affects your experience should you choose to do it.

Thanks to @DaGimp13! Much appreciated, sir! :)


Ok, here's what he wrote:


Ok, so some people have been asking for help in setting up their routers with the PS3 TCP/UDP ports. While a few may have been helped, I'd like to reach the larger audience of PS3 users. Here is a guide on how to do it (generic, mind you. I'm not going to deal with each & every router individually). 

1. open a web browser, be it your PC/Mac/PS3/cellphone, and google Port Forward. the site has a massive list of ports & routers on it, which is to help users open ports on routers. click on router list, and select the manufactuer & model of your router. You'll then find steps on how specifically to add the full PS3 list of TCP/UDP ports.

2. to explain how the list of PS3 TCP/UDP ports works, it's a compiled list of ports used from all PS3 games/programs. All ports are input as 'Ranges' that are opened, whether its TCP/UDP. So individual ports such as UDP 5223 are input as Start 5223 End 5223. Ports listed already as range ports are input as such. Example: Start 990-9980. you'll also notice it wants you to choose a type, either TCP or UDP. Choose accordingly to whichever the input on the list was. Example: UDP 5223 is type UDP. Obvious, right? Also, Start & End port digits are open, so whatever that Start of that range is (TCP 990-9980) the 990 & 9980 are open & any ports in between.

3. If you scan through list of ports on Port Forward, you'll notice the MOST common TCP port is 5223. Do not worry that it is not in the TCP list, as it already is! TCP port range 990-9980 covers this port already, so it doesn't need to be opened twice. 

Now that we've covered the basics on 'how-to', let's bring in the list. this list covers the entire catalog of PS3 games/programs, so enjoy.

Full PS3 list of TCP/UDP ports

TCP: 80-81, 443, 990-9980, 10000-10500, 13505, 14310-14328, 15310-15328, 17502, 18121, 18126, 30350-30400, 42100-42199

UDP: 81, 88, 2005, 3064, 3074-3075, 3478-3479, 3658-3659, 5223, 5730-5739, 6000, 6112, 9570, 9820-9880, 10000, 10500-12500, 14000-14016. 17502, 18126

Hope this helps people connecting with PS3 online, whether it's Twisted Metal or Call of Duty, and anything in between.

PSNID: DaGimp13

Tuesday, February 21, 2012


Hey all- thanks for hanging in there with me tonite waiting for an update. Crazy day- very busy. Sorry it's coming so late.

Ok, here's what I know:


a- a patch left SDQA today and is in format tomorrow. It's POSSIBLE it will hit Twisted Metal tomorrow nite but Sony tells me it will be either tomorrow nit or Thursday morning. Forgive my layman's understanding of this sort of stuff, but the core idea is that we hope the patch will go some/a long/the full (not sure which) way to making it so players connect consistently to online games. The patch will be addressing the following issues (again, forgive my lay understanding):

- Quick match and user created matches will be split so people looking for human created games are not being pulled/put into quick match games.
- The list of matches will be randomized (to an extent) so not every user sees the same game list in the same order (causing EVERYONE to try to pick games off game list page 1 at the same time and the resulting in some of our CAN NOT JOIN ISSUES).
- When a user gets a CAN NOT JOIN error and tries to create his own game, seems there is a bug where not all of the CAN NOT JOIN game is cleared out, potentially creating a new game room that retains elements of the CAN NOT JOIN logic from the first game the user tried to set up. The programmers at ESP and SONY feel this fix could solve a large % of our issues with players connecting and MAYBE even solve the issues of players being dropped mid game. 
- A few other fixes that- we hope- will make big differences to connecting. 


No official word but this is what it's looking like: while it's possible we didn't get rid of all of the crash bugs in the game that lock your system (although we didn't let the game go out knowing there was a crash bug so if you've found a genuine, reproducible one, let us know how you did it!…but more and more it's looking like the crashes we are hearing about on the older PS3s  are hardware related. Twisted- like a lot of games- pulls a big amount of power on ramp up and some of the older systems- perhaps because of age, perhaps because of dust inside, perhaps because of a graphics card that is just on its last legs- can't keep up. This seems like it would explain- according to the very smart tech folks who explained this to me- why we are seeing crashes in the first 10sec-5 min of the game BUT without any consistent breadcrumb trails that would indicate it's a software problem (i.e. every time I turn left at this corner and drop the remote bomb and blow up Juggernaut when he's below 30% health, the game crashes). 

Our Sony Santa Monica Producer is going to speak with customer service to see how rampant this issue is. Turns out a number of games have issues like this but it's usually a small number compared to the number of copies of the game out there. Customer Service will allow us to see how frequent of an issue this is and if it's above the norm of this sort of issue, we'll keep looking for what the problem could be. 

As of now though, that's what we know on that issue.

3. SKINS- 

Biggest issue is the skins are too dark. This will be addressed- according to Sony- with a Twisted Metal website update in the next 48 hours. From what they tell me, this is why Tooth doesn't show up except anything but black and bright white cars show up super dark too. We'll see how it improves but I hear a new version is up in the next 48 hours. My understanding is THIS issue is keeping the NOS skins from being made available as well. Will keep checking on that tomorrow and update you on the NOS specific issues- if they are different form this issue- via Twitter.

Better browsing of skins will also hit by Thrusday. 

4. MISC- Aware of a lot of the issues you guys have that are not on this list and they are going on a TO DO/TO PATCH list but as I'm sure you understand, right now getting the connection issues 100% resolved is where 95% of the effort is going. Will update ya'll on the changes/fixes to common requests/complaints as they come in the next days and weeks. 

5. AUTO START IN MATCH MADE GAMES- Long story but right now, the band aid solve is to make the user who is the host super aware by changing the UI so they won't be able to miss the visuals cues that THEY need to hit START. After that gets in and fixed, we'll see if it's still needed to implement a forced launch after X seconds/minutes. Sounds like this change will hit this week as well but I'm not 100% sure.

Ok, so that's what I know right now. More to come- thanks for being patient with the game and with us. It's super, super appreciated. We're very sorry, ya'll.


Saturday, February 18, 2012




1. Go to TWISTEDMETAL.COM. Under CUSTOMIZER go to BROWSE (to see skins other people have made) or go to CREATE to start the process of making your own.

2. Once you find or make a skin, hit ADD TO MY GARAGE.

3. Once in garage, find the skin you made/like and hit PUBLISH.

4. THEN hit ACTIVATE once it's done publishing.

5. Load up TWISTED METAL on your PS3 and from the MAIN MENU go to OPTIONS. From there go to CUSTOM PAINT SHOP.

6. IF you are just starting you game, I THINK the game auto checks for new skins and downloads them. If your game was already running when you used the web site to activate the skin, you'll need to hit REFRESH SKINS (grey selection at bottom left of the CUSTOM PAINT SHOP SCREEN). You should see a download bar as the game pulls your chosen skins down from the server.

7. Now you can cycle thru the SKINS selection for the car you want to check out and besides the skins that shipped unlocked on disc and the skins on the disc that you've unlocked, you should see CUSTOM 1, CUSTOM 2 (not sure how high it goes) which are the skins you've pulled from the CUSTOMIZER. You can now use these in your MP games (forget, not sure if you can use them in SP modes too- I THINK you can)...


a- SKINS ARE TOO DARK- we are checking into why it is but for now, when in doubt, go bright with your customs until we figure out what up.
b- PASSWORD PROTECTION should be there day 1 but doesn't seem to be- checking with Sony on what up with that.
c- Not sure what up with the NOS promotions- checking with Sony on that too.
d- Once you publish a vehicle, people saying you can't go back and keep working on it. If that's true, we'll look into it. Doesn't sound right.


Thursday, February 16, 2012