Friday, April 06, 2012
Over the years- be it working for a publisher or working for a developer- we'd often make videos for 'green light meetings'. These are meetings where company execs from various departments (product development, marketing, sales,etc.) get together to review the company's upcoming slate. Sometimes an actual green light is given or denied based on the meeting, but more often than not it's called a 'green light meeting' but it's more of a global review so everyone gets on the same page.
This is one such video that we made for Twisted Metal. It shows a number of variations on the modes, UI, and gameplay that ultimately made it into the final version of PS3 Twisted Metal.
Watching this I have a few thoughts:
a-I miss CHASE TO VEGAS tons...really wanted that to work but there just was not time :(...
b- Man we tried a thousand different HUD/UI (User Interface) configs as well as a shite ton of weapon power up visuals...
c- forgive my performance but a) if I recall I was getting over a cold and b) I was a little too 'Up With People' for my own liking :)...
Hope you dig this peek behind the curtain! Talk soon-
Hey all- first part of this post is all about the new Twisted Metal patch that is going to hit soon.
Around 11 min in, I start talking about where we're at with the new game. Not really any key info I can share, just a sort of 'here is what is up with the new game' kind of post.
Have a great weekend ya'll! Stay safe, have fun!